VIGILANT (?) is a quest mod but it adds so many weapons, including a bunch of badass two handed weapons. One of which is Morihaus's Greatsword, which is a massive fucking sword, similar to DragonSlayer from the manga Berserk. Feb 24, 2020 two handed weapon speed in a MCM Not maintained but functionnal Speed value reset on loading the game I know how to fix it. I won't because I don't use the mod and have 0 interest in working for it DM if interested, don't comment, DM.
Skill: Two-handed |
---|
Specialization: Combat |
The Two-handed skill governs your effectiveness when using two-handed weapons, including greatswords, battleaxes, and warhammers. Each skill point grants a +0.5% bonus to the damage dealt (+2% for NPCs). The Two-handed skill tree has a total of 9 perks, requiring a total of 19 perk points to fill.
In-game Description: The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows.
- 1Skill Perks
- 2Skill Usage
- 3Skill Increases
Skill Perks[edit]
Perk | Rank | Description | ID | Skill Req. | Perk Req. |
---|---|---|---|---|---|
Barbarian | 1 | Two-Handed weapons do 20% more damage. | 000babe8 | ||
2 | Two-Handed weapons do 40% more damage. | 00079346 | 20 Two-handed | ||
3 | Two-Handed weapons do 60% more damage. | 00079347 | 40 Two-handed | ||
4 | Two-Handed weapons do 80% more damage. | 00079348 | 60 Two-handed | ||
5 | Two-Handed weapons do twice as much damage. | 00079349 | 80 Two-handed | ||
Champion's Stance | Power attacks with two-handed weapons cost 25% less stamina. | 00052d51 | 20 Two-handed | Barbarian | |
Devastating Blow | Standing power attacks do 25% bonus damage with a chance to decapitate your enemies. | 00052d52 | 50 Two-handed | Champion's Stance | |
Great Critical Charge | Can do a two-handed power attack while sprinting that does double critical damage. | 000cb407 | 50 Two-handed | Champion's Stance | |
Sweep | Sideways power attacks with two-handed weapons hit all targets in front of you. | 0003af9e | 70 Two-handed | Great Critical Charge or Devastating Blow | |
Warmaster | Backwards power attack has a 25% chance to paralyze the target. | 0003afa7 | 100 Two-handed | Sweep | |
Deep Wounds | 1 | Attacks with greatswords have a 10% chance of doing critical damage. | 0003af83 | 30 Two-handed | Barbarian |
2 | Attacks with greatswords have a 15% chance of doing more critical damage. | 000c1e94 | 60 Two-handed | ||
3 | Attacks with greatswords have a 20% chance of doing even more critical damage. | 000c1e95 | 90 Two-handed | ||
Limbsplitter | 1 | Attacks with battle axes cause extra bleeding damage. | 000c5c05 | 30 Two-handed | Barbarian |
2 | Attacks with battle axes cause more bleeding damage. | 000c5c06 | 60 Two-handed | ||
3 | Attacks with battle axes cause even more bleeding damage. | 000c5c07 | 90 Two-handed | ||
Skullcrusher | 1 | Attacks with warhammers ignore 25% of armor. | 0003af84 | 30 Two-handed | Barbarian |
2 | Attacks with warhammers ignore 50% of armor. | 000c1e96 | 60 Two-handed | ||
3 | Attacks with warhammers ignore 75% of armor. | 000c1e97 | 90 Two-handed |
Limbsplitter[edit]
Skyrim All One Handed Weapons
Limbsplitter causes extra damage over a given period of time based on the material of the battleaxe used. It's stackable and ignores armor. Things that don't bleed, however, such as undead and Dwemer constructs, are immune to the effect.
Material[1] | Perk Level | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | ||||
DPS | Dur. | DPS | Dur. | DPS | Dur. | |
Iron | 1 | 3 | 1 | 4 | 1 | 5 |
Steel, Imperial, Ancient Nord | 1 | 3 | 1.7 | 3 | 2.3 | 3 |
Orcish | 1 | 4 | 1.5 | 4 | 2 | 8 |
Dwarven, Falmer | 1.2 | 4 | 1.75 | 4 | 2 | 4 |
Elven, Honed Ancient Nord | 1.5 | 4 | 2 | 4 | 2.5 | 4 |
Glass, Honed Falmer | 2 | 4 | 2.5 | 4 | 3 | 4 |
Ebony | 2 | 5 | 2.5 | 5 | 3 | 5 |
Daedric | 2 | 6 | 2.5 | 6 | 3 | 6 |
- ^Dragonbone battleaxes do not benefit from this perk.
Skill Usage[edit]
Greatswords and battleaxes swing faster than warhammers. To balance this, warhammers deal more damage than battleaxes which deal more damage than greatswords. In comparison to one-handed weapons, two-handed weapons are slower, but they inflict much more damage with each blow. Additionally, two-handed power attacks are much more likely to stagger an opponent, whether they're blocking or not.
While the One-handed skill can easily exceed this level of damage with dual-wielding, two-handed weapons retain the ability to block. However, the effect is diminished, and two-handed weapons prevent you from equipping a shield, thus preventing the use of certain Block perks that specifically use shields (e.g. Deflect Arrows, Elemental Protection).
The only long-term advantages of two-handed weapons over a one-handed weapon and a shield (which has superior blocking, and due to the nature of how smithing works, higher DPS eventually) against a single target are greater stagger, as previously mentioned, and reach: there's a sweet-spot where a two-handed wielder can attack freely without worry about getting hit by one-handed or creature attacks.
In regards to individual perks, both weapon skills are very much alike, making the choice of Two-handed over One-handed mostly preferential. For example, Limbsplitter, Deep Wounds, and Skullcrusher are the Two-handed parallels to One-handed's Hack and Slash, Bladesman, and Bone Breaker perks, respectively; they have almost completely identical effects, but affecting either one- or two-handed weapons. However, Two-handed has a unique Sweep power attack that strikes multiple foes, meaning if you can maintain it (such as via vegetable soup), its speed becomes a function of how many opponents you can keep within the Sweep, raising your DPS against hordes. There is no equivalent in One-handed, which instead gets perks to support dual wielding that raises its speed while dual wielding and its power attack damage while dual wielding; for comparison, a dual wielded dagger with both speed perks is functionally speed 1.755, while a sweeping warhammer needs 3 opponents within the sweep to be functionally speed 1.8.
Comparison of Two-handed Weapons[edit]
Approximate weapon speeds are given in the following table:
Weapon type | Attacks per second | Relative damage |
---|---|---|
Greatsword | 0.7 (see Bugs) | +0 |
Battle Axe | 0.7 | +1 |
Warhammer | 0.6 | +3 |
Exceptions exist; particularly notable two-handed weapons include Volendrung and The Longhammer, which are warhammers that swing at faster speeds (battleaxe and mace, respectively), and the Headsman's Axe, which is a battleaxe with longer reach (making it easier to catch multiple targets in a sweep).
Skill Increases[edit]
Character Creation[edit]
The following races have an initial skill bonus to Two-handed:
- +10 bonus: Nord
- +5 bonus: Orc
Trainers[edit]
- Torbjorn Shatter-Shield in Windhelm (Expert)
- Vilkas of the Companions in Whiterun (Master)
- Fura BloodmouthDG in Volkihar Keep (Master)
- Wulf Wild-BloodDB in Skaal Village (Master)
Skill Books[edit]
Free Skill Boosts[edit]
- +1 Two-handed reward from Octieve San for completing the quest A Few Words with You.
- +1 Two-handed reward (+1 to every Combat skill) from Giraud Gemane (Bards College) for completing the quest Rjorn's Drum.
- +5 Two-handed (+5 to every Combat skill) by selecting 'The Path of Might' from the Oghma Infinium after completing the quest Discerning the Transmundane.
Gaining Skill XP[edit]
- Weapon skill gains are based on weapon base damage. Choosing the best available DPS weapon should result in fastest skill gains.
- Boosting weapon damage via skill perks, equipment enchantments or smithing does not increase XP earned per hit. In fact, you gain less XP per enemy because they take fewer hits. The same rule applies to damage modifiers from difficulty setting.
- You can exploit certain targets for training combat skills, because they are essential, and therefore cannot normally die; because they are expendable; or because they have high health or can regenerate health. They are not normally 'enemies'. They include: Shadowmere, Hadvar or Ralof during Unbound, creatures you have conjured, Paarthurnax (before starting his quest), and M'aiq the Liar.
- Note that the target in question must actually sustain damage for it to count. For this reason, practicing on invincible targets such as children and Brynjolf will not level your skill.
- Mathematically, the best weapon for leveling Two-handed is the Dragonbone BattleaxeDG (26x0.7). In the base game, Daedric Battleaxes, Volendrung, or Wuuthrad (25x0.7) are the best choices.
- The Elemental Fury shout will expedite the XP per second for two-handed weapons.
Notes[edit]
- Blocking with a two-handed weapon, though less effective than using a shield, will benefit from any Block perk that does not mention a shield.
- The Block perk Block Runner allows you to move faster if you block while sneaking. This specific effect applies to all types of block including with two-handed weapons.
- Great Critical Charge adds a new power attack animation. You have to use the sprint button and do a power attack. Without the perk you cannot even attack while sprinting. All power attacks have double damage compared to normal attacks.
- Warmaster is not actually a paralysis effect. It is a knockdown, so it will work on things that are immune to paralysis.
- When you have a high skill in Two-handed, guards may sometimes say, 'The Gods gave you two hands, and you use them both for your weapon. I can respect that.'
- When standing close to an enemy with no space in between, and with another NPC behind the enemy, striking will make the weapon phase through the target and hit the NPC behind the enemy.
Bugs[edit]
- The duration of level 3 Limbsplitter for Orcish battleaxes is twice what it was probably intended to be. ? (details)
- Dragonbone battleaxes do not benefit from Limbsplitter.
- This bug is fixed by version 1.1 of the Unofficial Dawnguard Patch.
- Despite a loading screen saying that greatswords swing faster than battleaxes, greatswords actually have a speed of 0.7, the same as battleaxes. The only exceptions are Ancient Nord Greatswords, Honed Ancient Nord Greatswords, Nord Hero Greatswords, and the Bloodskal BladeDB, which have a speed of 0.75.
- This issue has been addressed by version 1.3.1 of the Unofficial Skyrim Patch; it changes all greatswords to a speed of 0.75. (details)
|
Nothing beats the feeling of swinging a giant two-handed weapon into the face of an enemy that rightfully deserves the punishing you are inflicting on them. Seriously, who needs a shield when you can pulverize your target? And Skyrim has plenty of options for you to do just that! Below is our Skyrim Best Two Handed Weapon Top Ten List.
The 10 Skyrim Best Two Handed Weapon List
Ready for some chopping and bludgeoning? Let's dive right in! If a one-handed weapon is more your style, we have a Top 10 for that too!
#10 Steel Battleaxe of Fiery Souls
Base Damage 16, Base Weight 21, Base Value 100
The Steel Battleaxe of Fiery Souls is a unique battleaxe that can be upgraded with a steel ingot, and it will benefit from the Steel Smithing perk. At its basic forum, the Steel Battleaxe of Fiery Souls will fill a soul gem if its target dies within five seconds of contact. It will also burn the target for ten damage, and a previously burnt target will take extra damage on top of that. Cached.
#9 Trollsbane
Base Damage 20, Base Weight 25, Base Value 60
This weapon has rightfully earned the name Trollsbane because the enchantment attached to it will only affect a troll. You will deal fifteen points of burn damage if you hit a troll with the Trollsbane. Attempting to attack anything else will only deal its base damage to the target. You can upgrade this weapon with a Steel Ingot and the Arcane Blacksmith perk, and it will benefit from the Steel Smithing perk.
#8 The Rueful Axe
Base Damage 22, Base Weight 10, Base Value 500
In addition to having a high base damage, the Rueful Axe can deal twenty Stamina damage to its target. You can upgrade the axe with an Ebony Ingot and the Arcane Blacksmith perk.
#7 Wuuthrad
Base Damage 25, Base Weight 25, Base Value 2000
The Wuuthrad is designed to deal 1.2 times more damage to elves, which will be critical when it comes to defeating specific characters in the game. This effect is not an enchantment, which means it can be affected by the Elemental Fury shout and you can stack additional abilities on it with the Arcane Enchanter. Beyond that, The Wuuthrad cannot be upgraded further.
#6 Bloodskal Blade
Base Damage 21, Base Weight 16, Base Value 500
Only Available in the Dragonborn Upgrade Pack
The Bloodskal Blade can release an energy blast when you make a power attack with it, and the blast will travel in the direction that you attack in. The blast will inflict thirty damage if it makes contact, but because the direction is depended on how you are facing, the blast has an opportunity to stagger. This blast can also move through walls and targets, potentially hitting multiple enemies with one swing. Because of this unique enchantment, you cannot disenchant the Bloodskal Blade with the Arcane Enchanter.
In regards to individual perks, both weapon skills are very much alike, making the choice of Two-handed over One-handed mostly preferential. For example, Limbsplitter, Deep Wounds, and Skullcrusher are the Two-handed parallels to One-handed's Hack and Slash, Bladesman, and Bone Breaker perks, respectively; they have almost completely identical effects, but affecting either one- or two-handed weapons. However, Two-handed has a unique Sweep power attack that strikes multiple foes, meaning if you can maintain it (such as via vegetable soup), its speed becomes a function of how many opponents you can keep within the Sweep, raising your DPS against hordes. There is no equivalent in One-handed, which instead gets perks to support dual wielding that raises its speed while dual wielding and its power attack damage while dual wielding; for comparison, a dual wielded dagger with both speed perks is functionally speed 1.755, while a sweeping warhammer needs 3 opponents within the sweep to be functionally speed 1.8.
Comparison of Two-handed Weapons[edit]
Approximate weapon speeds are given in the following table:
Weapon type | Attacks per second | Relative damage |
---|---|---|
Greatsword | 0.7 (see Bugs) | +0 |
Battle Axe | 0.7 | +1 |
Warhammer | 0.6 | +3 |
Exceptions exist; particularly notable two-handed weapons include Volendrung and The Longhammer, which are warhammers that swing at faster speeds (battleaxe and mace, respectively), and the Headsman's Axe, which is a battleaxe with longer reach (making it easier to catch multiple targets in a sweep).
Skill Increases[edit]
Character Creation[edit]
The following races have an initial skill bonus to Two-handed:
- +10 bonus: Nord
- +5 bonus: Orc
Trainers[edit]
- Torbjorn Shatter-Shield in Windhelm (Expert)
- Vilkas of the Companions in Whiterun (Master)
- Fura BloodmouthDG in Volkihar Keep (Master)
- Wulf Wild-BloodDB in Skaal Village (Master)
Skill Books[edit]
Free Skill Boosts[edit]
- +1 Two-handed reward from Octieve San for completing the quest A Few Words with You.
- +1 Two-handed reward (+1 to every Combat skill) from Giraud Gemane (Bards College) for completing the quest Rjorn's Drum.
- +5 Two-handed (+5 to every Combat skill) by selecting 'The Path of Might' from the Oghma Infinium after completing the quest Discerning the Transmundane.
Gaining Skill XP[edit]
- Weapon skill gains are based on weapon base damage. Choosing the best available DPS weapon should result in fastest skill gains.
- Boosting weapon damage via skill perks, equipment enchantments or smithing does not increase XP earned per hit. In fact, you gain less XP per enemy because they take fewer hits. The same rule applies to damage modifiers from difficulty setting.
- You can exploit certain targets for training combat skills, because they are essential, and therefore cannot normally die; because they are expendable; or because they have high health or can regenerate health. They are not normally 'enemies'. They include: Shadowmere, Hadvar or Ralof during Unbound, creatures you have conjured, Paarthurnax (before starting his quest), and M'aiq the Liar.
- Note that the target in question must actually sustain damage for it to count. For this reason, practicing on invincible targets such as children and Brynjolf will not level your skill.
- Mathematically, the best weapon for leveling Two-handed is the Dragonbone BattleaxeDG (26x0.7). In the base game, Daedric Battleaxes, Volendrung, or Wuuthrad (25x0.7) are the best choices.
- The Elemental Fury shout will expedite the XP per second for two-handed weapons.
Notes[edit]
- Blocking with a two-handed weapon, though less effective than using a shield, will benefit from any Block perk that does not mention a shield.
- The Block perk Block Runner allows you to move faster if you block while sneaking. This specific effect applies to all types of block including with two-handed weapons.
- Great Critical Charge adds a new power attack animation. You have to use the sprint button and do a power attack. Without the perk you cannot even attack while sprinting. All power attacks have double damage compared to normal attacks.
- Warmaster is not actually a paralysis effect. It is a knockdown, so it will work on things that are immune to paralysis.
- When you have a high skill in Two-handed, guards may sometimes say, 'The Gods gave you two hands, and you use them both for your weapon. I can respect that.'
- When standing close to an enemy with no space in between, and with another NPC behind the enemy, striking will make the weapon phase through the target and hit the NPC behind the enemy.
Bugs[edit]
- The duration of level 3 Limbsplitter for Orcish battleaxes is twice what it was probably intended to be. ? (details)
- Dragonbone battleaxes do not benefit from Limbsplitter.
- This bug is fixed by version 1.1 of the Unofficial Dawnguard Patch.
- Despite a loading screen saying that greatswords swing faster than battleaxes, greatswords actually have a speed of 0.7, the same as battleaxes. The only exceptions are Ancient Nord Greatswords, Honed Ancient Nord Greatswords, Nord Hero Greatswords, and the Bloodskal BladeDB, which have a speed of 0.75.
- This issue has been addressed by version 1.3.1 of the Unofficial Skyrim Patch; it changes all greatswords to a speed of 0.75. (details)
|
Nothing beats the feeling of swinging a giant two-handed weapon into the face of an enemy that rightfully deserves the punishing you are inflicting on them. Seriously, who needs a shield when you can pulverize your target? And Skyrim has plenty of options for you to do just that! Below is our Skyrim Best Two Handed Weapon Top Ten List.
The 10 Skyrim Best Two Handed Weapon List
Ready for some chopping and bludgeoning? Let's dive right in! If a one-handed weapon is more your style, we have a Top 10 for that too!
#10 Steel Battleaxe of Fiery Souls
Base Damage 16, Base Weight 21, Base Value 100
The Steel Battleaxe of Fiery Souls is a unique battleaxe that can be upgraded with a steel ingot, and it will benefit from the Steel Smithing perk. At its basic forum, the Steel Battleaxe of Fiery Souls will fill a soul gem if its target dies within five seconds of contact. It will also burn the target for ten damage, and a previously burnt target will take extra damage on top of that. Cached.
#9 Trollsbane
Base Damage 20, Base Weight 25, Base Value 60
This weapon has rightfully earned the name Trollsbane because the enchantment attached to it will only affect a troll. You will deal fifteen points of burn damage if you hit a troll with the Trollsbane. Attempting to attack anything else will only deal its base damage to the target. You can upgrade this weapon with a Steel Ingot and the Arcane Blacksmith perk, and it will benefit from the Steel Smithing perk.
#8 The Rueful Axe
Base Damage 22, Base Weight 10, Base Value 500
In addition to having a high base damage, the Rueful Axe can deal twenty Stamina damage to its target. You can upgrade the axe with an Ebony Ingot and the Arcane Blacksmith perk.
#7 Wuuthrad
Base Damage 25, Base Weight 25, Base Value 2000
The Wuuthrad is designed to deal 1.2 times more damage to elves, which will be critical when it comes to defeating specific characters in the game. This effect is not an enchantment, which means it can be affected by the Elemental Fury shout and you can stack additional abilities on it with the Arcane Enchanter. Beyond that, The Wuuthrad cannot be upgraded further.
#6 Bloodskal Blade
Base Damage 21, Base Weight 16, Base Value 500
Only Available in the Dragonborn Upgrade Pack
The Bloodskal Blade can release an energy blast when you make a power attack with it, and the blast will travel in the direction that you attack in. The blast will inflict thirty damage if it makes contact, but because the direction is depended on how you are facing, the blast has an opportunity to stagger. This blast can also move through walls and targets, potentially hitting multiple enemies with one swing. Because of this unique enchantment, you cannot disenchant the Bloodskal Blade with the Arcane Enchanter.
#5 Ebony Blade
Base damage 11, Base weight 10, Base Value 2000
The Ebony Blade starts off with a measly ten-point Absorb Health enchantment, but this can be improved upon over time… by using the blood of your allies! After you have killed ten allied characters, your Absorb Health enchantment will increase to thirty points. This enchantment also has unlimited uses and it never needs a recharge. So give this weapon to your squishiest follower (if you still have some) and hope they don't use your blood to make it better.
#4 Champion's Cudgel
Base Damage 24, Base Weight 27, Base Value 1767
Only available in the Dragonborn Upgrade Pack
While the ability attached to the Champion's Cudgel is not very unique, it is one of the reason's this weapon is in our top ten two-handed weapons of Skyrim list – it has a fifty percent chance to deal twenty-five points of fire, frost, and shock damage to the target. Because of how common this ability is, you do not have to disenchant the Champion's Cudgel in order to learn this ability yourself. That bodes well for the Cudgel, as you cannot upgrade this weapon. But who needs to upgrade from an awesome ability like this and a base damage of 24?
#3 The Longhammer
Base Damage 21, Base Weight 18, Base Value 90
This unique Orchish warhammer can be swung around thirty percent faster than the typical weapon of its size, which means you can land more hits per second with The Longhammer. AND this effect is not considered an enchantment, which means you can enchant it with the Elemental Fury. That can increase The Longhammer's swing speed up to 133% faster! If you equip the Extra Effect and the Skull Crusher perk, you can have as many as six enchantments on The Longhammer! The Longhammer has the potential to be the faster two-handed weapon in the game!
#2 Volendrung
Base Damage 25, Base Weight 26, Base Value 1843
Volendruug is so powerful, it helped decide exactly where an entire civilization would settle… And that town became Hammerfall. Beyond the humorous history, the Volundrung can absorb fifty points of Stamina from its target, making it extremely useful early in the game. It essentially swings just as fast as a Greatsword, which means it can produce more damage per second. You can upgrade the Volendrung with an Ebony Ingot and the Arcane Blacksmith perk, but it does not gain any Smithing perks.
#1 Daedric Warhammer
Base Damage 27, Base Weight 31, Base Value 4000
And finally, the best weapon on our Top 10 Two-Handed Weapons in Skyrim belongs to the Daedric Warhammer. This weapon has the honour of having the highest base damage in the game, non-enchantment category. You start finding them everywhere once you reach level forty-four, and it requires a Smithing level of ninety in order to improve it. Unfortunately, you do have to sacrifice some speed in order to properly use it… But who cares! You are swinging the strongest weapon in the game!
Skyrim Two Handed Weapons Mods 2
Nerds and Scoundrels
Skyrim Best 2 Handed Weapon Mod
And there you have it: our Skyrim Best Two Handed Weapon List. What are your thoughts? Agree? Disagree? Either way, please let me know what you are thinking in the comments. And if you're down for some magic, check out our Top 10 Skyrim Alteration Spells.